Welcome to National Honor!
National Honor is unique in that it is a long-term, real-time simulation game of the world and its goverments throughout
the 20th century.
Features:
· Over 70 naval territories
· Over 450 land territories
· 19 real military unit divisions
· 17 different diplomatic actions
· Over 100 years of gameplay
· 9 types of government and 7 situational types of government
· Be the kingpin of 1 of 27 anarchaic/terrorist factions
· Lead rebellions and start resistance cells if you are conquered, or choose a new nation
· Invent your nations technology, or import foreign technology
· Start world wars or create world peace
· Make and break alliances and treaties
· Choose from hundreds of nations
· Order skilled and professional assassinations of other leaders
· Conquer through diplomatic negotiation, or sheer power of military forces
· Host political asylum for terrorist and anarchaic factions
· Over 75 personnel weapons
· Over 250 aircraft units
· Over 250 land units and ordnance
· Over 200 naval units
It will run on any almost any computer and does not require installation. The only required things are email!!!
The total running time of each instance of NH will be approximately 544-750 days. The possibility of any additional instances
of NH being run will be determined by popular demand. Note: there will only be one instance at a time.
Manual (see sidebar)- All you need to know to be in the game.
FAQ (Frequently Asked Questions)(see sidebar)- Have a question? Post it in the FAQ!!!
Note: Due to the long running time of NH, some people may feel discouraged to commit their attention to it. However,
let it be known that a player may quit or join at their will at any time during gameplay, and that the player should know
that NH has a unique feature in which it does not require constant active gameplay, and requires minimal attention- no greater
than 30 minutes a day. National Honor has the ability to conveniently substitute at any time, temporarily or permanently,
any member who cannot participate in an event (for whatever reason) with substitution of intelligence. This will also happen
if a member is suspended, if a player is assassinated, killed, if a democratic player has served their full term, or if there
is no player to occupy the leadership of a nation. This concept must be understood in order to play the game at its full
potential.
************************************************************************************************************
Joining NH
To join as a nation: Open either a Microsoft Word document, notepad, or wordpad with your top 10 nation choices (no guarantees)
and save as nation choice, then email to creamcook@aim.com and tell us about yourself. If you are approved (may take a while),
download or save nation setup, enter in the appropriate data, save as a text file (.txt), and finally, attach it to this email
and send.
NOTE: This is the simplified version of NH. The more complex version is not yet available for public gameplay.
PLAYER INFO IS BELOW
**********************************************************************************************
For Players
Events Summary (see sidebar)
Current Players (see sidebar)
To send orders for troop movements, click on the map links below and save the file as a bitmap image (.bmp) to your desktop,
and draw legible arrows with the abbreviated names of the unit divisions for troop movements. Open up a wordpad or notepad
and type the full names of the unit divisions and the number and type of soldiers/vehicles every unit on the map is composed
of and the corresponding commands and then save. Then, click on the link below and save the files as attachments and send.
To see an explanation of proper format (recommended), see sidebar
To see definitions of offensive manuevers, see sidebar
To see how military units are divided and abbreviations of military units, see sidebar
To see the unit role/type abbreviations, click here
Note: The maps below will be updated 4-5 times a week, between 3-6pm EST (8-11pm GMT).
Note: You may receive emails daily containing data from your nation's 'intelligence'. Some intelligence agencies work
better than others, and have different skills.
To see the current political/military status of the Americas, see sidebar
To see the current political/military status of Eurasia/Africa, see sidebar
To see the current political/military status of Asia/Oceania, see sidebar
For an optional Unit Status Request, send an email to support team.
To view the leader rank chart, click here.
To send orders regarding government issues and political status, click on the sidebar to open up the orders page, save
to desktop as a .txt or .rtf; then fill out the blanks and save as a text file (.txt) or .rtf, then send the file as an attachment
to support (see bottom)
To submit a specifications sheet for research and development, click on sidebar and save data as a text file (.txt), then
send the file as an attachment to support (see bottom)
If you want to see initial relations, see sidebar
************************************************************************************************************
Sources
We would list the sources on the page, but some of our more devious players may try to cheat, and it is unfortunate for
them that that is the only way not allowed. We are very sorry for any inconvenience. Please feel free to email us at support
(below and bottom).
To view the many sources used in the creation of this game, send us an email at creamcook@aim.com
**********************************************************************************************
INFORMATION DATABASE
Weapons of Mass Destruction
History of Wars
Nation Labor Forces
Nation Population Growth
Nation Populations
Military Acronym Index
Military Alphabet
Intelligence Agencies
Torpedo Protection
Weapon Guidance Systems
Unit Strengths and Weaknesses
Production Capabilities
Terrorist/Anarchist Info
Comparisons:
Governments
Research vs Upgrades
Conscription Service vs Compulsary Service
Bi-gender Service vs Standard Male Service
Engines: Diesel vs Gasoline
Ship Engines: Diesel, Electric, Nuclear
Ship Armor: Belt vs Deck
Economies: Military, Industrial, Balanced
|